<html><head><style type='text/css'>p { margin: 0; }</style></head><body><div style='font-family: Arial; font-size: 10pt; color: #000000'><span>Stephen Birkett and I have done a lot of experimental work on all this, still in progress. Papers to be published. Patience all. <br><br>AA<br></span><br>----- Original Message -----<br>From: "Fred Sturm" <fssturm@unm.edu><br>To: caut@ptg.org<br>Sent: Tuesday, March 1, 2011 12:19:05 PM<br>Subject: Re: [CAUT] Steinway sound<br><br>On Feb 28, 2011, at 8:20 PM, rwest1@unl.edu wrote:<br><br>> As Fred states, we don't want to see the hammer wobbling left to <br>> right, but the fact that the hammer arches back on a hard blow and <br>> delivers a strike differently and in a different area of the hammer <br>> from a soft blow, a strike without significant shank distortion, may <br>> be a good thing, without any more inconsistency of control than a <br>> rigid shank. In fact there may be more variability and a wider <br>> choice of color and volume. Until, of course, the weight of the <br>> hammer is not great enough to really punch out the concerto volume.<br><br><br> Well, Askenfeld did speculate that the back and forth wobble might be <br>the source of the notion of "different touches" producing different <br>tone quality. I am skeptical, and think Del is right: the problem is <br>that it isn't really going to be consistent and controllable. The <br>hammer wobbles back and forth more than half a time or a whole time <br>during a blow. If it were in that range, maybe it would be <br>controllable. But since it goes back and forth more like two to three <br>times, predicting where it will be on impact is really impossible. And <br>different wooden shanks, even the same size and shape, will flex <br>differently, so if you learn the feel of one, it won't apply to another.<br> IOW, it seems like a nice conceptual thing, but I doubt it works in <br>practice. BTW, I tentatively think a big portion of the "different <br>touch" affect comes from the portion of attack sound created by the <br>key against the keyframe/bed. The importance of the attack portion of <br>tone is often overlooked, as we tend to focus more on the sustain, and <br>attack sound has a lot of "noise" in it.<br>Regards,<br>Fred Sturm<br>fssturm@unm.edu<br>http://www.youtube.com/fredsturm<br><br></div></body></html>