> OFFICE MEMO Re: Re Re Re Friction Date: 8/9/95
>
>>Ken Sloane wrote:
>> Even more confusing is how the hell
>> we would begin to measure these "varying" friction levels when playing.
>>
>--------------------------
>
>Dan Squire replied:
>No problem. First get information on the acceleration.
>Then do a combined static- and inertia-force analysis.
>
>Ken's Reply:
>Do we need the Oak Ridge Laboratory to do this?
>
>
Dan's Reply:
I don't think so, with a little creativity this
can be done in a garage. I'm feeling rather sporty so
I'll use the lab. I'm taking the liberty of ordering
some accelerometers. I'm having to order a few different
models of accelerometers because I have absolutely no
idea of what g range I'll be dealing with. Do you
have any idea of what the g range is? This sounds
like a job for the G-man. I'll be happy to share my
results.
<<<< This is good information for those
who are interested in the velocities. >>>>>>
Dan Squire
University of Houston
-geeeee-
------------KEN'S REPLY---------------
Do share your results!!!! By the way, how much does an accelerometer cost?
I suspect it's not an Ace Hardware item.
Ken Sloane, Oberlin Conservatory
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