"da Shadow" rote, 1/20/96: >> the first big issue in touch resistence, namely, is your problem >>one of friction or of mass. >Don't we have to distinguish between three parameters, i.e. >friction, static weight and dynamic weight, the last being >inertia? While we're putting together the kitchen sink, why not throw in leverage ratio (in practice, Strike Ratio). Strike ratio modulates the unlevered WEIGHT of the parts. As I must gather from reading your post, the "static WEIGHT" is that counterbalancing WEIGHT on the front end of the key which is just enough to upset an equilibrium between the two sides of the key, and put the entire system into a slowest of slow crawls in which the heavier side of the key (now the front) gets to pursue its gravitational attraction to the earth's mass. Since you didn't mention balance WEIGHT once, I'll assume that for you "static WEIGHT" are the sibling down and up weights. BTW, these combine friction and mass. The "dynamic WEIGHT", I'll agree, is what you feel (and what you describe in the post) with your fingers and arms. "Inertia becomes important in fast play, as it seems more difficult to accelerate the key due to the quantity of mass that has to be moved. When paired with a high down WEIGHT it becomes almost intolerable." I'll also agree that this is inertia, but inertia is more properly an attribute of mass, while WEIGHT is an expression of gravitational attraction. But at the risk of having my high school diploma revoked, I'll state that I'm not concerned with any conversion between WEIGHT and mass when our observations move from the lever train's response to a dead WEIGHT which barely tips the balance of the key (the "static"), to the dynamic, ie.the lever's response to a finger/hand of widely varying velocities (and velocity curves). I'm not concerned because the major player in the gravity/WEIGHT situation is given to be a constant in our dialy practice. (The major player is the earth's mass, the minor, the net mass on the heavier side of the key.) So, if I can alert you to a bottom line, my first distinction is between friction and mass, only. For two reasons. First, the mass of the parts in the system will show its effect in how it is distributed across the fulcrum of the key (your "static WEIGHT"), and in how much inertial resistence builds up in the sum of the masses on both side of the key fulcrum. Also, the WEIGHT which appears in your observations at the front of the key (down/up WEIGHTS) is a product of the lever train's Strike Ratio. Granted that the WEIGHT in the system has its effect on friction, the effect is minor when compared to effect a given change in mass (at the hammer, say) will have in the domain of mass. All of these come under one heading and I drop them all in one bucket. The second reason that my first distinction is between friction and mass comes from how we deal with this situation. A pianist (which I gather you are) would deal with these problems by leaving a message on our answering machine. We technicians, the ones doing the actual work, have to be careful in addressing the problem. We need to know immediately whether the touch resistence problem comes from friction or mass, and if it ceoms from mass, whether that's from outsized strike WEIGHTS or strike ratios. Each of the is dealt with differently, and we technicians hate to mis-diagnose something. David Stanwood mentions spreadsheets. I use a charting/presentation app which shows on one page, a graph of where friction and balance weight lie, and another where strike weight and strike ratio lie. This tells me most on what I want to know about an action's resistence. <<That is, if the static weight (the down and up weight) is on spec we still have to deal with the dynamic weight, or rather a product of the friction and the dynamic weigth (inertia).>> If the down and up are on spec, friction will not be your problem hear as by definition friction will then be on spec, too. <<Inertia becomes important in fast play, as it seems more difficult to accelerate the key due to the quantity of mass that has to be moved. When paired with a high down weight it becomes almost intolerable.>> Yer darn tootin', pardner! Consider this. When ever the finger/hand assembly and the action assembly are moving at different speeds, the slower will present a pressure to the faster. (In most cases, it will be the human being moving faster and the action which has to catch up with its speed.) What happens when the finger at the pianist's desired speed meets up with a lever train with zero velocity, ie. at rest. For the instant in which the finger is going at its full speed and the key (et al) is at rest, the finger might as well be pressing (or slamming) into a brick wall. That instant is brief of course, as the key promptly accelerates to match the finger's speed. During this acceleration, the "brick wall" fades into a soft pliable spring. Why is inertia so important? Because as increasing amounts of mass present increasing amounts of inertia requiring increasing amounts of energy to get the mass of these parts rolling, it is inertia which determines how quickly that brick wall turns from hard to soft. I don't know what the time frame is for this "fade" (milliseconds, maybe?). I do know that "in fast play", the duration of this fade becomes a greater portion of the finger's interaction with the key. <<The question could be what is the most decisive element when it comes to the feel in the fingers, leaving friction aside, is it the static or the dynamic weight? As an example what would be the difference in feel of the two: a low down weight with high inertia or the other way around?>> Tell us what part of the country you come from, and we'll see how soon we can sit you down at a *spring-balanced* Stanwood Calibrated Action. In an afternoon we could try several settings of friction and balance weight (your "static weight"), the best way to answer your question. BTW, the spring balancing has most of the work of counterbalacing action parts done by a whippen helper spring, rather than leads on the front of the key. With the key thus lightened, the action is incredibly quick to accelerate. (If it's "frighteningly quick" we can remedy that with a tad more friction.) <<Finally, what is the exact relation between weight and repetition? Is a very light action invariably connected with slow repetition, maybe due to a low up weight?>> In height of play, a hammer's rebound from the string will blow right past a low up weight. Ready for an anti-climax? Repetition is mainly in the mechanical regualtion. The trickiest part of this is getting the check up to 1/8" below drop. Bill Ballard RPT NH Chapter PTG "If we see you SMOKING we will assume that you are on fire and will take appropriate measures".......Sign in a Music Dept. Hallway
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